Template:SEEP2D Assign Materials Workflow: Difference between revisions
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:# Select the [[GMS:Edit Menu|''Edit'' | '''Materials''']] menu command. | :# Select the [[GMS:Edit Menu|''Edit'' | '''Materials''']] menu command. | ||
:# Define SEEP2D materials in the ''SEEP2D'' tab of the [[GMS:Materials|''Materials'']] dialog. | :# Define SEEP2D materials in the [[GMS:SEEP2D#SEEP2D_Materials|''SEEP2D'']] tab of the [[GMS:Materials|''Materials'']] dialog. | ||
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{| class="mw-collapsible mw-collapsed" style="width:80%; border:1px solid #CDB7B5; margin-bottom:0.4em;" | {| class="mw-collapsible mw-collapsed" style="width:80%; border:1px solid #CDB7B5; margin-bottom:0.4em;" | ||
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:# Double-click on polygons using the [[GMS:Feature Object Tool Palette|'''Select Polygon''']] [[File:Tool | :# Double-click on polygons using the [[GMS:Feature Object Tool Palette|'''Select Polygon''']] [[File:GMS Select Polygon Tool.svg|16 px]] tool. | ||
:# Assign materials using the [[GMS:Coverages#Feature_Object_Attribute_Table|''Attribute Table'']] dialog. | :# Assign materials using the [[GMS:Coverages#Feature_Object_Attribute_Table|''Attribute Table'']] dialog. | ||
|}<noinclude>[[Category: | |}<noinclude>[[Category:SEEP2D Workflow Templates|Materials]]</noinclude> |
Latest revision as of 15:16, 6 June 2017
1. Build polygons. |
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2. Define materials. |
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3. Assign materials to polygons. |
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