Template:SEEP2D Assign Materials Workflow: Difference between revisions

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:# Select the [[GMS:Edit Menu|''Edit'' | '''Materials''']] menu command.
:# Select the [[GMS:Edit Menu|''Edit'' | '''Materials''']] menu command.
:# Define SEEP2D materials in the ''SEEP2D'' tab of the [[GMS:Materials|''Materials'']] dialog.
:# Define SEEP2D materials in the [[GMS:SEEP2D#SEEP2D_Materials|''SEEP2D'']] tab of the [[GMS:Materials|''Materials'']] dialog.
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Revision as of 16:51, 20 February 2017

1. Build polygons.
Polygons are not created automatically when arcs are enclosed. To create polygons:
  1. Use the Feature Objects | Build Polygons command.
2. Define materials.
  1. Select the Edit | Materials menu command.
  2. Define SEEP2D materials in the SEEP2D tab of the Materials dialog.
3. Assign materials to polygons.
  1. Double-click on polygons using the Select Polygon File:Tool SelectPoly.png tool.
  2. Assign materials using the Attribute Table dialog.