Template:SEEP2D Assign Materials Workflow

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Revision as of 19:46, 17 February 2017 by Jcreer (talk | contribs)

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1. Build polygons.
Polygons are not created automatically when arcs are enclosed. To create polygons:
  1. Use the Feature Objects | Build Polygons command.
2. Define materials.
  1. Select the Edit | Materials menu command.
  2. Define SEEP2D materials in the SEEP2D tab of the Materials dialog.
3. Assign materials to polygons.