Template:SRH Materials Workflow: Difference between revisions
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!style="text-align:left;"|1. Create | !style="text-align:left;"|1. Create an [[SMS:SRH-2D Coverages#Materials Coverage|SRH-2D Materials]] coverage. | ||
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:Create a new coverage with the SRH-2D "Materials" type. | |||
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{{SMS new coverage workflow}} | |||
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<blockquote> | |||
{{SRH Digitize Materials Workflow}} | |||
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!style="text-align:left;"|3. [[SMS:SRH Material Properties|Define material]] types and Manning’s roughness values. | !style="text-align:left;"|3. [[SMS:SRH-2D Material Properties|Define material]] types and Manning’s roughness values. | ||
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!style="text-align:left;"|1. Set material coverage properties. | |||
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:#Right-click on the materials coverage and select the [[SMS:SRH-2D_Coverages#Materials_Coverage_Right-Click_Menu|'''Materials Properties''']] command. | |||
:#In the [[SMS:SRH-2D Material Properties|''Materials Properties'']] dialog, add materials to the material list and assign Manning's ''n'' values to each material. If desired, change the fill display properties (color and texture) of each material. | |||
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!style="text-align:left;"| | !style="text-align:left;"|2. Manage multiple material coverages. | ||
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:If using multiple material coverages, they can be managed by: | |||
{{SRH Multiple Materials Workflow}} | |||
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!style="text-align:left;"|4. Assign materials to polygons in the materials coverage. | |||
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:#Using the [[SMS:Map Module Tools|'''Select Feature Polygons''']] [[File:SMS Select Polygon Tool.svg|16 px]] tool, select a polygon and use the [[SMS:SRH-2D_Coverages#Materials_Coverage_Right-Click_Menu|'''Assign Material Properties''']] command. | |||
:#In the [[SMS:SRH-2D Material Properties|''Assign Material Properties'']], select the material to assign to the polygon. | |||
|}<noinclude>[[Category:SRH Workflow Templates|Materials]]</noinclude> |
Latest revision as of 15:37, 21 March 2018
1. Create an SRH-2D Materials coverage. | ||||
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2. Digitize material areas (polygons). | ||||||||||||||||||||||||||||||||||||||||
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3. Define material types and Manning’s roughness values. | ||||
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4. Assign materials to polygons in the materials coverage. |
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