GMS:Materials: Difference between revisions

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Many of the data types supported by GMS (ex., elements, solids, borehole regions) have a material ID associated with each object. This material ID is an index into a list of material types. These material types often represent different types of soil or rock. A global list of material attributes is maintained that can be edited using the '''''Materials''''' command in the '''''Edit''''' menu.
Many of the objects in GMS (ex., elements, solids, borehole regions) have an associated material. Materials typically represent a type of soil or rock. A global list of materials is maintained and can be edited using the '''Materials''' command in the ''Edit'' menu.


{{Version GMS 7.0}}
==Materials Dialog==
The Materials are listed in a table or spreadsheet. New materials can be created by typing in the last row, or by copying and pasting from a spreadsheet, or by selecting the insert button.
[[Image:Material_Tools.png|thumb|92 px|Insert, delete, move up, move down buttons]]
The Materials are listed in a spreadsheet. Materials have an ID, name, color and pattern. New materials can be created by typing in the last row, or by copying and pasting from a spreadsheet, or by selecting the '''Insert''' button. The dialog also has tabs showing model specific properties for each [[GMS:Numerical Models|numerical model]] in use.


[[Image:Material_Tools.png|frame|right|Insert, delete, move up, move down buttons]]
:[[File:GMSMaterials.png|thumb|none|left|500 px|An example of the ''Materials'' dialog.]]


Materials have an ID, name, color and pattern. If a [[GMS:Numerical Models|numerical model]] interface is active (MODFLOW, FEMWATER etc.), the Materials dialog will show a tab control for each active model. Additional columns in the spreadsheet are added  which correspond to the appropriate properties for the model.
==Materials Display Options==
*''Material pattern scale'' – Adjusts the scale for the material pattern display making it more or less detailed. This setting only has a noticeable effect when a material is represented with a pattern. These patterns are set up in the ''Materials'' dialog using the button in the ''Color/Pattern'' column.
*''Display material legend'' – Displays a legend in the [[GMS:The GMS Window|Graphics Window]] showing all the materials.
[[File: DisplayMaterials.png|left|550px|''Materials'' tab of the ''Display Options'' dialog.]]
{{-}}


A legend showing all the materials can be displayed in the [[GMS:The GMS Screen|Graphics Window]]. The legend can be turned on and off in the Display Options dialog.
==Materials File==
The material names, colors, patterns, and transparencies can be exported by selecting the '''Export''' button. This will save out a "material" file with a *.mat extension. This file can be imported into GMS using the ''File'' | '''Open''' command.


==Previous Versions==
==Related Topics==
The '''''Materials''''' command in the '''''Edit''''' menu brings up the Material Editor dialog. The names and IDs of the current materials are listed in the box on the left side of the dialog. One of the materials is always selected. To select a different material, click on the name of the desired material in the list of materials. New materials can be created by selecting the New button. Materials are deleted by selecting the Delete button. A copy of an existing material can be made by selecting the Copy button.
* [[GMS:Edit Menu|Edit Menu]]


The material color and pattern of the selected material are edited in the Global Options section of the dialog. The material color is edited by clicking in the Material color / pattern button.
If the Display material legend toggle is selected, a legend will appear in the bottom right hand corner of the [[GMS:The GMS Screen|Graphics Window]] which lists the name and color of the currently defined materials.
Also, [[GMS:Numerical Models|model]] specific material properties can be edited using the Materials command. Depending on which models are currently initialized, tabs will appear on the right side of the dialog allowing the user to enter model specific material properties.
The material ID associated with an object can be changed using the '''''Properties''''' command in the '''''Edit''''' menu.


{{Navbox GMS}}
{{Navbox GMS}}
[[Category:GMS Dialogs|M]]
[[Category:GMS Materials]]

Latest revision as of 22:37, 28 April 2022

Many of the objects in GMS (ex., elements, solids, borehole regions) have an associated material. Materials typically represent a type of soil or rock. A global list of materials is maintained and can be edited using the Materials command in the Edit menu.

Materials Dialog

Insert, delete, move up, move down buttons

The Materials are listed in a spreadsheet. Materials have an ID, name, color and pattern. New materials can be created by typing in the last row, or by copying and pasting from a spreadsheet, or by selecting the Insert button. The dialog also has tabs showing model specific properties for each numerical model in use.

An example of the Materials dialog.

Materials Display Options

  • Material pattern scale – Adjusts the scale for the material pattern display making it more or less detailed. This setting only has a noticeable effect when a material is represented with a pattern. These patterns are set up in the Materials dialog using the button in the Color/Pattern column.
  • Display material legend – Displays a legend in the Graphics Window showing all the materials.
Materials tab of the Display Options dialog.


Materials File

The material names, colors, patterns, and transparencies can be exported by selecting the Export button. This will save out a "material" file with a *.mat extension. This file can be imported into GMS using the File | Open command.

Related Topics