GMS:2D Mesh Tool Palette: Difference between revisions
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| align = "center" | [[Image:Tool_CreateVertices.GIF]] || Create Nodes|| The Create Nodes tool is used to manually add nodes to a mesh. When this tool is selected, clicking on a point within the Graphics Window will place a node at that point. What happens to the node after it is added (whether and how it is triangulated into the mesh) depends on the settings in the Node Options dialog in the Modify Mesh menu. | | align = "center" | [[Image:Tool_CreateVertices.GIF]] || Create Nodes|| The Create Nodes tool is used to manually add nodes to a mesh. When this tool is selected, clicking on a point within the Graphics Window will place a node at that point. What happens to the node after it is added (whether and how it is triangulated into the mesh) depends on the settings in the Node Options dialog in the Modify Mesh menu. | ||
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| align = "center" | [[Image:Tool_CreateLinTriElement.GIF]] || Create Linear Triangle Element || rowspan = "4" | Four types of elements are supported by the 2D Mesh module: | |||
#[[Image:Tool_CreateLinTriElement.GIF]] Three node triangles (linear triangles). | |||
#[[Image:Tool_CreateQuadLinElement.GIF]] Six node triangles (quadratic triangles). | |||
#[[Image:Tool_CreateLinQuadElement.GIF]] Four node quadrilaterals (linear quadrilaterals). | |||
#[[Image:Tool_CreateQuadQuadElement.GIF]] Eight node quadrilaterals (quadratic quadrilaterals). | |||
Elements can be created using automatic meshing techniques such as triangulation. However, it is often necessary to edit a mesh by creating elements one at a time using the four Create Element tools. | |||
A single element can be constructed from a set of existing nodes using the following steps: | |||
#Select the tool corresponding to the type of element to be created. | |||
#Select the nodes corresponding to the corner nodes of the element in consecutive order around the perimeter of the element. The nodes can be selected in either clockwise or counter-clockwise order. It is also possible to build an element by dragging a rectangle to enclose the nodes making up the new element rather than selecting each node one by one. A beep will sound if the wrong number of nodes for the current element type are selected. | |||
If the current element type is a quadratic element (six or eight node element), the midside nodes of the element are created automatically. If the new element is adjacent to an existing element, the midside node of the existing element is used for the new element and a new midside node is not created, i.e., midside nodes are not duplicated.The coordinates of midside nodes cannot be edited. Midside nodes are always assumed to be located at the midpoint of the two adjacent corner nodes. When a corner node is edited, the coordinates of the adjacent midside nodes are updated accordingly. | |||
:[[Image:Nodes1.gif]] | |||
GMS performs several checks when a new element is constructed. The new element is checked to see whether or not it is ill-formed (the element has a twist in it or is self intersecting). The element is also checked to see if it overlaps any of the elements adjacent to the nodes comprising the new element. In addition, the elements adjacent to a new element are checked to ensure that the elements are conforming, i.e., linear elements (three and four node elements) are not allowed to be placed adjacent to quadratic elements (six and eight node elements). If any of the above checks fail, the construction of the new element is aborted. | |||
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| align = "center" | [[Image:Tool_CreateQuadLinElement.GIF]] || Create Quadratic Triangle Element | |||
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| align = "center" | [[Image:Tool_CreateLinQuadElement.GIF]] || Create Linear Quadrilateral Element | |||
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| align = "center" | [[Image:Tool_CreateQuadQuadElement.GIF]] || Create Quadratic Quadrilateral Element | |||
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| align = "center" | [[Image:Tool_MergeSplit.GIF]] || Merge/Split || If the Merge/Split tool is selected, clicking on a triangle edge with the mouse cursor will cause the two triangular elements adjacent to the edge to be merged into a quadrilateral element provided that the quadrilateral shape formed by the two triangles is not concave. | | align = "center" | [[Image:Tool_MergeSplit.GIF]] || Merge/Split || If the Merge/Split tool is selected, clicking on a triangle edge with the mouse cursor will cause the two triangular elements adjacent to the edge to be merged into a quadrilateral element provided that the quadrilateral shape formed by the two triangles is not concave. |