GMS:2D Mesh Polygon Attributes: Difference between revisions
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===Patch=== | ===Patch=== | ||
:'''Map Patches''' | :'''Map Patches''' | ||
::Patching is a mesh generation technique used to fill the interior of a polygon. A polygon is assigned to be a patch in the polygon attributes dialog and is filled with the ''Feature Objects | Map -> 2D Mesh'' command. | ::Patching is a mesh generation technique used to fill the interior of a polygon. A polygon is assigned to be a patch in the polygon attributes dialog and is filled with the '''''Feature Objects | Map -> 2D Mesh''''' command. | ||
::The coordinates of the new nodes on the interior of the patch are computed by constructing a partial bicubic Coons patch using the polygon as patch edges. This ensures that interior nodes are smoothly interpolated from the nodes making up the perimeter of the patch. Patches are applicable when the data points are gathered along parallel lines, such as cross sections in a river. | ::The coordinates of the new nodes on the interior of the patch are computed by constructing a partial bicubic Coons patch using the polygon as patch edges. This ensures that interior nodes are smoothly interpolated from the nodes making up the perimeter of the patch. Patches are applicable when the data points are gathered along parallel lines, such as cross sections in a river. |