GMS:2D Mesh Polygon Attributes: Difference between revisions
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===Adaptive Tessellation=== | ===Adaptive Tessellation=== | ||
:Adaptive tessellation is a mesh generation technique used to fill the interior of a polygon. A polygon is assigned to be adaptive tessellation in the | :Adaptive tessellation is a mesh generation technique used to fill the interior of a polygon. A polygon is assigned to be adaptive tessellation in the ''Polygon Attributes'' dialog and is filled with the '''Map → 2D Mesh''' command. | ||
:[[Image:adapt.gif|left|frame|Example mesh created using adaptive tessellation]] | :[[Image:adapt.gif|left|frame|Example mesh created using adaptive tessellation]] |