GMS:2D Mesh Polygon Attributes: Difference between revisions
From XMS Wiki
Jump to navigationJump to search
(fix formatting) |
|||
(19 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{2D Mesh links}} | {{2D Mesh links}} | ||
This dialog is used to set the attributes for feature polygons with a [[GMS:SEEP2D|SEEP2D]] or [[GMS:FEMWATER|FEMWATER]] coverage. Attributes that can be specified for each polygon include: | [[File:GMS 2D Mesh Polygon Properties.png|thumb|440 px|The ''2D Mesh Polygon Properties'' dialog]] | ||
This dialog is used to set the attributes for feature polygons with a [[GMS:SEEP2D|SEEP2D]] or [[GMS:FEMWATER|FEMWATER]] coverage. The dialog is reached through the ''Attribute Table'' for a selected polygon in the map coverage. Attributes that can be specified for each polygon include: | |||
==Mesh Type== | ==Mesh Type== | ||
Line 12: | Line 13: | ||
:Adaptive tessellation is a mesh generation technique used to fill the interior of a polygon. A polygon is assigned to be adaptive tessellation in the ''Polygon Attributes'' dialog and is filled with the '''Map → 2D Mesh''' command. | :Adaptive tessellation is a mesh generation technique used to fill the interior of a polygon. A polygon is assigned to be adaptive tessellation in the ''Polygon Attributes'' dialog and is filled with the '''Map → 2D Mesh''' command. | ||
:[[Image:adapt. | :[[Image:adapt.png|thumb|left|375 px|Example mesh created using adaptive tessellation]] | ||
:Adaptive tessellation uses the existing spacing on the polygons to determine the element sizes on the interior. Any interior arcs and refine points are forced into the new mesh. If the input polygon has varying node densities along its perimeter, GMS attempts to create a smooth element size transition between these areas of differing densities. By altering the size bias, | :Adaptive tessellation uses the existing spacing on the polygons to determine the element sizes on the interior. Any interior arcs and refine points are forced into the new mesh. If the input polygon has varying node densities along its perimeter, GMS attempts to create a smooth element size transition between these areas of differing densities. By altering the size bias, it is possible to indicate whether GMS should favor the creation of large or small elements. Decreasing the bias will result in smaller elements; increasing the bias will result in larger elements. In either case, the elements in the interior of the mesh will honor the arc edges and the element sizes specified at nodes. The bias simply controls the element sizes in the transition region. | ||
===Patch=== | ===Patch=== | ||
Line 39: | Line 40: | ||
:With paving the polygon boundary is "paved" inward until the interior is filled. The mesh triangles created from this method are aligned to the boundary. | :With paving the polygon boundary is "paved" inward until the interior is filled. The mesh triangles created from this method are aligned to the boundary. | ||
:[[Image:paving. | :[[Image:paving.png|thumb|center|375 px|Example of a mesh created using paving]] | ||
==Polygon Type/Material== | ==Polygon Type/Material== | ||
Line 47: | Line 48: | ||
==Graphical Tools== | ==Graphical Tools== | ||
The ''Polygon Attributes'' dialog includes a preview window on the left side. This window shows the arcs and nodes of the selected polygon and allows | The ''Polygon Attributes'' dialog includes a preview window on the left side. This window shows the arcs and nodes of the selected polygon and allows interacting with that definition. The '''Preview''' button generates the elements that will be created for the polygon. It is recommended that the preview is used with the patch and adaptive tessellation options only due to the time required performing density meshing. There are several tools for modifying the existing polygon. Zooming, panning and framing work in the preview window just as they normally would in the graphics window of GMS. They are used to facilitate the selection tools. | ||
All entities are selected by clicking on the entity or by dragging a box to select several entities after selecting the tool. The graphical tools are described in the following table. | All entities are selected by clicking on the entity or by dragging a box to select several entities after selecting the tool. The graphical tools are described in the following table. | ||
Line 54: | Line 55: | ||
! Tool !! width ="125" | Tool Name !! Description | ! Tool !! width ="125" | Tool Name !! Description | ||
|- | |- | ||
| align = "center" | [[ | | align = "center" | [[File:GMS Select Vertex Tool.svg|16 px]] || Select Vertex || Select a vertex in the window (red point on arc). Drag the vertex to move it. | ||
|- | |- | ||
| align = "center" | [[ | | align = "center" | [[File:GMS Create Vertex.svg|16 px]] || Create Vertex || Create a vertex by clicking on a red arc. | ||
|- | |- | ||
| align = "center" | [[ | | align = "center" | [[File:GMS Select Node Tool.svg|16 px]] || Select Point/Node || Select a large blue or red node in the window. | ||
|- | |- | ||
| align = "center" | [[ | | align = "center" | [[File:GMS Select Arc Tool.svg|16 px]] || Select Arc || Selects arcs in the preview window. | ||
|} | |} | ||
Line 67: | Line 68: | ||
The options dealing with selected arc(s). | The options dealing with selected arc(s). | ||
*'''Use original n nodes''' | *'''Use original n nodes''' – Use the original vertices on the arc (before entering the dialog). If a vertex is moved, deleted, or created using the above tools, clicking this option will not undo the vertex. | ||
*'''Distribute n nodes''' – Specify the number of nodes and vertices to put on the arc (minimum of 2). The nodes are evenly spaced if the Bias is 1.0. A Bias of 2.0 will space the nodes more densely to one side; the last space will be twice as big as the first space. A Bias of 0.5 swaps this; the first space is twice as big as the last. | |||
==Node Options== | ==Node Options== | ||
[[Image:degen_edge. | [[Image:degen_edge.png|thumb|right|150 px|Example of the node options]] | ||
The options dealing with selected node(s). These options are used for patches. Patches require 3 or 4 edges. An edge is an arc segment from one blue point to another blue point. | The options dealing with selected node(s). These options are used for patches. Patches require 3 or 4 edges. An edge is an arc segment from one blue point to another blue point. | ||
*'''Split''' | *'''Split''' – Split two merged arcs. This turns the node blue. | ||
*'''Merge''' | *'''Merge''' – Merge two arcs. This turns the node red. | ||
*'''Degenerate Edge''' | *'''Degenerate Edge''' – This works with 4-sided patches. The degenerate node is treated as an edge, as shown in the figure below. | ||
{{Navbox GMS}} | {{Navbox GMS}} | ||
[[Category:2D Mesh]] | [[Category:2D Mesh|Pol]] | ||
[[Category:GMS 2D Mesh Dialogs|Pol]] | |||
[[Category:GMS Dialogs|2]] | [[Category:GMS Dialogs|2]] |