GMS:2D Mesh Commands: Difference between revisions

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! Menu Command !! Description
! Menu Command !! Description
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| New 2D Mesh ||  
| [[GMS:Creating_a_2D_Mesh|New 2D Mesh]] || Creates a new, empty 2D mesh.
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| 2D Mesh Settings... ||  
| [[GMS:Preferences#2D_Mesh|2D Mesh Settings...]] || Opens the 2D mesh settings which include: default z values for new nodes, options for deleting triangles etc.
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| Lock All Nodes ||  
| Lock All Nodes || Since it is possible to accidentally drag points, nodes can be "locked" to prevent them from being dragged or edited by toggling on this command.
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| colspan="2" |
| colspan="2" |
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| Find Element... ||
| Find Element... || Selects an element given the element ID.
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| Find Node... ||  
| Find Node... || Selects a node given the node ID.
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| colspan="2" |  
| colspan="2" |  
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| Triangulate ||
| Triangulate || Creates triangular elements from all or selected nodes using the Delauney criteria. If triangles already exist, they will be deleted.
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| Renumber ||  
| Renumber || Renumbers mesh nodes eliminating gaps in numbering. Optionally a [[GMS:2D_Mesh_Tool_Palette|node string]] can be created and used to guide the renumbering.
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| colspan="2" |  
| colspan="2" |  

Revision as of 17:49, 22 October 2012

Template:Infobox GMS Menus "Mesh" menu in the 2D Mesh Module.

Menu Command Description
New 2D Mesh Creates a new, empty 2D mesh.
2D Mesh Settings... Opens the 2D mesh settings which include: default z values for new nodes, options for deleting triangles etc.
Lock All Nodes Since it is possible to accidentally drag points, nodes can be "locked" to prevent them from being dragged or edited by toggling on this command.
Find Element... Selects an element given the element ID.
Find Node... Selects a node given the node ID.
Triangulate Creates triangular elements from all or selected nodes using the Delauney criteria. If triangles already exist, they will be deleted.
Renumber Renumbers mesh nodes eliminating gaps in numbering. Optionally a node string can be created and used to guide the renumbering.
Mesh -> 2D Scatter Points
Mesh -> TIN
Contours -> Arcs
Advanced >
Select Thin Triangles
Find Duplicate Nodes...
Merge Triangles
Split Quadrilaterals
Add Breaklines
Convert Elements
Refine Elements
Relax Elements...
Mesh -> 3D Tets