GMS:2D Mesh Commands: Difference between revisions

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| [[GMS:Converting_a_2D_Mesh_to_other_types_of_Data#Mesh_->_TIN|''Mesh -> TIN'']] || A new TIN is created from the 2D mesh.
| [[GMS:Converting_a_2D_Mesh_to_other_types_of_Data#Mesh_->_TIN|''Mesh -> TIN'']] || A new TIN is created from the 2D mesh.
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|-
| ''Contours -> Arcs'' ||  
| ''Contours -> Arcs'' || Creates a new coverage containing feature arcs derived from the linear contours displayed on the 2D mesh.
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| colspan="2" |
| colspan="2" |
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| '''Advanced >''' ||
| '''Advanced >''' ||
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|-
| ''Select Thin Triangles'' ||  
| ''Select Thin Triangles'' || Selects triangles which meet the "thin triangle aspect ratio" specified in the 2D mesh settings.
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|-
| ''Find Duplicate Nodes...'' ||
| ''Find Duplicate Nodes...'' || Selects nodes that are close to each other within a user specified tolerance.
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| ''Merge Triangles'' ||
| [[GMS:Editing_2D_Meshes|''Merge Triangles'']] || Used to convert triangular elements into quadratic elements.
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| ''Split Quadrilaterals'' ||
| [[GMS:Editing_2D_Meshes|''Split Quadrilaterals'']] || Used to convert quadrilateral elements into triangular elements.
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|-
| ''Add Breaklines'' ||
| [[GMS:Editing_2D_Meshes|''Add Breaklines'']] || Inserts the node strings into the mesh as a new edge, creating new elements and nodes.
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|-
| ''Convert Elements'' ||
| [[GMS:Editing_2D_Meshes|''Convert Elements'']] ||
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| ''Refine Elements'' ||
| [[GMS:Editing_2D_Meshes|''Refine Elements'']] ||
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| ''Relax Elements...'' ||
| ''Relax Elements...'' ||

Revision as of 18:13, 22 October 2012

Template:Infobox GMS Menus "Mesh" menu in the 2D Mesh Module.

Menu Command Description
New 2D Mesh Creates a new, empty 2D mesh.
2D Mesh Settings... Opens the 2D mesh settings which include: default z values for new nodes, options for deleting triangles etc.
Lock All Nodes Since it is possible to accidentally drag points, nodes can be "locked" to prevent them from being dragged or edited by toggling on this command.
Find Element... Selects an element given the element ID.
Find Node... Selects a node given the node ID.
Triangulate Creates triangular elements from all or selected nodes using the Delauney criteria. If triangles already exist, they will be deleted.
Renumber Renumbers mesh nodes eliminating gaps in numbering. Optionally a node string can be created and used to guide the renumbering.
Mesh -> 2D Scatter Points A new 2D scatter point set is created from the 2D mesh nodes.
Mesh -> TIN A new TIN is created from the 2D mesh.
Contours -> Arcs Creates a new coverage containing feature arcs derived from the linear contours displayed on the 2D mesh.
Advanced >
Select Thin Triangles Selects triangles which meet the "thin triangle aspect ratio" specified in the 2D mesh settings.
Find Duplicate Nodes... Selects nodes that are close to each other within a user specified tolerance.
Merge Triangles Used to convert triangular elements into quadratic elements.
Split Quadrilaterals Used to convert quadrilateral elements into triangular elements.
Add Breaklines Inserts the node strings into the mesh as a new edge, creating new elements and nodes.
Convert Elements
Refine Elements
Relax Elements...
Mesh -> 3D Tets