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1. Create arcs to capture key edges features (channel, embankments, etc.).
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- Create arcs inside the mesh domain to represent key edges for features such as channels, embankments, etc.
1. Create feature arcs, nodes and vertices.
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- With the Mesh Generator coverage as the active coverage, create feature objects.
- Use the Create Feature Arc tool to create arcs in the map coverage.
- Begin creating a new arc by clicking in the graphics window at either arc end. If clicking on an existing feature node, vertex or arc, the new arc will snap to that object.
- Double-click or press the Enter key to terminate the arc.
- Use the Create Feature Node tool to create additional nodes alone or to split arcs.
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2. Modify arcs.
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- Feature arcs often need to be edited after initial creation.
3. Split arcs.
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- An existing arc can be split by:
2. Add a node the arc.
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- Use the Create Feature Node tool to add a node on an arc in order to split it into two arcs.
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3. Add a new connecting arc.
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- Use the Create Feature Arc tool to start or end a new arc on an existing arc to split the existing arc into two arcs.
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4. Merge arcs.
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- Two arcs that share an end node can be merged together.
- Select the shared node using the Select Feature Node tool.
- Right-click on the node and select the Convert to Vertex command to merge the arcs.
- If desired, the Select Feature Vertex tool can be used to select and delete the new vertex.
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3. Create polygons in the Mesh Generator coverage.
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- Polygons are not created automatically when arcs are enclosed. To create polygons:
- Use the Feature Objects | Build Polygons command.
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4. Specify mesh type for each polygon (pave / patch / none).
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2. Set the Mesh Type, Bathymetry Type, and Material Type for the polygon.
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- Mesh types include Patch, Paving, Scalar Paving Density, and Constant Paving Density.
- Bathymetry type describes the elevation/topography source for the mesh nodes. Bathymetry types include a constant elevation value, interpolated elevation values from a scatter set, or interpolated elevation values from an existing mesh.
- Material types can be assigned to a polygon using materials previously created in Materials Data dialog.
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3. Preview and edit the polygon mesh.
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- Select the Preview Mesh button.
- Use the preview tools to edit the mesh.
- Set Arc Options to adjust distribution of vertices.
- Use Node Options to change how arcs are treated when using a patch mesh type.
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