SMS:Texture Mapping Workflow: Difference between revisions

From XMS Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 14: Line 14:
{{SMS Import Images Workflow}}
{{SMS Import Images Workflow}}
</blockquote>
</blockquote>
|}
{| class="mw-collapsible mw-collapsed" style="width:100%; border:1px solid #D0E0FF; margin-bottom:0.4em;"
|-
!style="text-align:left;"|2. Create or import a scatter set, 2D grid, quadtree, or mesh geometry.
|-
|
|}
|}
</blockquote>
</blockquote>
#Create or import a scatter set, 2D grid, quadtree, or mesh geometry.
 
|}
|}
{|class="mw-collapsible mw-collapsed" style="width:100%; border:1px solid #D0E0FF; margin-bottom:0.4em;"
{|class="mw-collapsible mw-collapsed" style="width:100%; border:1px solid #D0E0FF; margin-bottom:0.4em;"

Revision as of 15:53, 16 August 2019

Currently SMS supports images displayed in the background and texture maps draped over TINS, grids, and meshes. To create a texture map, do the following:

1. Import data.
1. Import a georeferenced image.

Images are imported into the GIS module in SMS.

1. Open local images.
  1. Load images from local computer files using the File | Open... command.
  2. Alternatively, drag and drop the file into the Graphics Window in SMS.
2. Import images from the web.
1. Import static images.
  1. Use the File | Import from Web command.
  2. Select a location in the Virtual Map Locator.
  3. Set a projection for the project using the Display Projections dialog.
  4. Use the Data Service Options dialog to select a web service or catalog.
    • Use the Advanced options if needing to access a unique or unavailable data source.
  5. Save the data file and import the data into SMS.
2. Import dynamic images.
  1. Use the File | Add Online Maps command.
  2. Select a location in the Virtual Map Locator.
  3. Set a projection for the project using the Display Projections dialog.
  4. Use the Data Service Options dialog to select a web service or catalog.
  5. Save the data file and import the data into SMS.
2. Create or import a scatter set, 2D grid, quadtree, or mesh geometry.
2. Set texture mapping display options.
  1. Open the Display Options and go to the General tab.
  2. In the Texture Mapping section, change the Display Location to match the imported geometry.
3. View display.
  1. Use the Rotate Rotate Tool.svg, Pan Pan Tool.svg, and Zoom Zoom Tool Icon.svg tools.
  2. Use the View menu commands found in the Display menu.
  3. Use the Frame Frame Macro.svg command to center and resize the display as needed.