GMS:2D Mesh Commands: Difference between revisions
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{{Infobox GMS | {{Infobox GMS Commands}} | ||
When the 2D Mesh module is active, the ''Mesh'' menu becomes available. The ''Mesh'' menu has two submenus: ''Convert To'' and ''Advanced''. Below is a list of all commands in the ''Mesh'' menu: | |||
; [[GMS:Creating_a_2D_Mesh|New 2D Mesh]] : Creates a new, empty 2D mesh. | |||
; [[GMS:Preferences#2D_Mesh|2D Mesh Settings...]] : Opens the 2D mesh settings which include: default z values for new nodes, options for deleting triangles etc. | |||
; Lock All Nodes : Since it is possible to accidentally drag points, nodes can be "locked" to prevent them from being dragged or edited by toggling on this command. | |||
; Find Element... : Selects an element given the element ID. | |||
; Find Node... : Selects a node given the node ID. | |||
; Triangulate : Creates triangular elements from all or selected nodes using the Delauney criteria. If triangles already exist, they will be deleted. | |||
; Renumber : Renumbers mesh nodes eliminating gaps in numbering. Optionally a [[GMS:2D_Mesh_Tool_Palette|node string]] can be created and used to guide the renumbering. | |||
; Z Values → Dataset : Creates a dataset from the Z locations of the nodes. | |||
; Map to Z Values : Moves the Z locations of the nodes to the values in the dataset. | |||
; Zoom To Extents : Frames the Graphics Window around the selected objects. | |||
; ''Convert To''> : | |||
<blockquote style="margin-top:0px; margin-bottom:0px;"> | |||
; [[GMS:Converting_a_2D_Mesh_to_Other_Types_of_Data#Mesh_->_2D_Scatter_Points|Mesh → 2D Scatter Points]] : A new 2D scatter point set is created from the 2D mesh nodes. | |||
; [[GMS:Converting_a_2D_Mesh_to_Other_Types_of_Data#Mesh_->_TIN|Mesh → TIN]] : A new TIN is created from the 2D mesh. | |||
; Contours → Arcs : Creates a new coverage containing feature arcs derived from the linear contours displayed on the 2D mesh. | |||
</blockquote> | |||
; ''Advanced''> : | |||
<blockquote style="margin-top:0px; margin-bottom:0px;"> | |||
; Select Thin Triangles : Selects triangles which meet the "thin triangle aspect ratio" specified in the 2D mesh settings. | |||
; Find Duplicate Nodes... : Selects nodes that are close to each other within a user specified tolerance. | |||
; [[GMS:Editing_2D_Meshes|Merge Triangles]] : Used to convert triangular elements into quadratic elements. | |||
; [[GMS:Editing_2D_Meshes|Split Quadrilaterals]] : Used to convert quadrilateral elements into triangular elements. | |||
; [[GMS:Editing_2D_Meshes|Add Breaklines]] : Inserts the node strings into the mesh as a new edge, creating new elements and nodes. | |||
; [[GMS:Editing_2D_Meshes|Convert Elements]] : Converts linear elements to quadratic and quadratic elements to linear. | |||
; [[GMS:Editing_2D_Meshes|Refine Elements]] : Subdivides elements into smaller elements. | |||
; Relax Elements... : Moves mesh nodes in order to improve the quality (element shape and size) of the mesh. | |||
; [[GMS:Converting_a_2D_Mesh_to_Other_Types_of_Data#Mesh_->_3D_Tets|Mesh → 3D Tets]] : Creates a 3D mesh consisting of tetrahedron from the 2D mesh. | |||
<!--; Export : Exports a 2D mesh to a file (*.2dm, *.fem etc).--> | |||
</blockquote> | |||
==Related Topics== | |||
* [[GMS:2D Mesh Module|2D Mesh Module]] | |||
* [[GMS:Converting a 2D Mesh to Other Types of Data|Converting a 2D Mesh to Other Types of Data]] | |||
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{{Navbox GMS}} | {{Navbox GMS}} | ||
[[Category:2D Mesh]] | [[Category:2D Mesh|Com]] | ||
[[Category:Menus]] | [[Category:GMS Menus]] |
Latest revision as of 19:18, 11 April 2022
When the 2D Mesh module is active, the Mesh menu becomes available. The Mesh menu has two submenus: Convert To and Advanced. Below is a list of all commands in the Mesh menu:
- New 2D Mesh
- Creates a new, empty 2D mesh.
- 2D Mesh Settings...
- Opens the 2D mesh settings which include: default z values for new nodes, options for deleting triangles etc.
- Lock All Nodes
- Since it is possible to accidentally drag points, nodes can be "locked" to prevent them from being dragged or edited by toggling on this command.
- Find Element...
- Selects an element given the element ID.
- Find Node...
- Selects a node given the node ID.
- Triangulate
- Creates triangular elements from all or selected nodes using the Delauney criteria. If triangles already exist, they will be deleted.
- Renumber
- Renumbers mesh nodes eliminating gaps in numbering. Optionally a node string can be created and used to guide the renumbering.
- Z Values → Dataset
- Creates a dataset from the Z locations of the nodes.
- Map to Z Values
- Moves the Z locations of the nodes to the values in the dataset.
- Zoom To Extents
- Frames the Graphics Window around the selected objects.
- Convert To>
- Mesh → 2D Scatter Points
- A new 2D scatter point set is created from the 2D mesh nodes.
- Mesh → TIN
- A new TIN is created from the 2D mesh.
- Contours → Arcs
- Creates a new coverage containing feature arcs derived from the linear contours displayed on the 2D mesh.
- Advanced>
- Select Thin Triangles
- Selects triangles which meet the "thin triangle aspect ratio" specified in the 2D mesh settings.
- Find Duplicate Nodes...
- Selects nodes that are close to each other within a user specified tolerance.
- Merge Triangles
- Used to convert triangular elements into quadratic elements.
- Split Quadrilaterals
- Used to convert quadrilateral elements into triangular elements.
- Add Breaklines
- Inserts the node strings into the mesh as a new edge, creating new elements and nodes.
- Convert Elements
- Converts linear elements to quadratic and quadratic elements to linear.
- Refine Elements
- Subdivides elements into smaller elements.
- Relax Elements...
- Moves mesh nodes in order to improve the quality (element shape and size) of the mesh.
- Mesh → 3D Tets
- Creates a 3D mesh consisting of tetrahedron from the 2D mesh.
Related Topics
GMS – Groundwater Modeling System | ||
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Modules: | 2D Grid • 2D Mesh • 2D Scatter Point • 3D Grid • 3D Mesh • 3D Scatter Point • Boreholes • GIS • Map • Solid • TINs • UGrids | |
Models: | FEFLOW • FEMWATER • HydroGeoSphere • MODAEM • MODFLOW • MODPATH • mod-PATH3DU • MT3DMS • MT3D-USGS • PEST • PHT3D • RT3D • SEAM3D • SEAWAT • SEEP2D • T-PROGS • ZONEBUDGET | |
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