GMS:2D Mesh Commands: Difference between revisions
From XMS Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
When the 2D Mesh module is active, the ''2D Mesh'' menu becomes available. Below is a list of all commands in the ''2D Mesh'' menu: | When the 2D Mesh module is active, the ''2D Mesh'' menu becomes available. Below is a list of all commands in the ''2D Mesh'' menu: | ||
* [[GMS:Creating_a_2D_Mesh|''New 2D Mesh'']] | * [[GMS:Creating_a_2D_Mesh|'''New 2D Mesh''']] | ||
*: Creates a new, empty 2D mesh. | *: Creates a new, empty 2D mesh. | ||
* [[GMS:Preferences#2D_Mesh|''2D Mesh Settings...'']] | * [[GMS:Preferences#2D_Mesh|'''2D Mesh Settings...''']] | ||
*: Opens the 2D mesh settings which include: default z values for new nodes, options for deleting triangles etc. | *: Opens the 2D mesh settings which include: default z values for new nodes, options for deleting triangles etc. | ||
* ''Lock All Nodes'' | * '''Lock All Nodes''' | ||
*: Since it is possible to accidentally drag points, nodes can be "locked" to prevent them from being dragged or edited by toggling on this command. | *: Since it is possible to accidentally drag points, nodes can be "locked" to prevent them from being dragged or edited by toggling on this command. | ||
* ''Find Element...'' | * '''Find Element...''' | ||
*: Selects an element given the element ID. | *: Selects an element given the element ID. | ||
* ''Find Node...'' | * '''Find Node...''' | ||
*: Selects a node given the node ID. | *: Selects a node given the node ID. | ||
* ''Triangulate'' | * '''Triangulate''' | ||
*: Creates triangular elements from all or selected nodes using the Delauney criteria. If triangles already exist, they will be deleted. | *: Creates triangular elements from all or selected nodes using the Delauney criteria. If triangles already exist, they will be deleted. | ||
* ''Renumber'' | * '''Renumber''' | ||
*: Renumbers mesh nodes eliminating gaps in numbering. Optionally a [[GMS:2D_Mesh_Tool_Palette|node string]] can be created and used to guide the renumbering. | *: Renumbers mesh nodes eliminating gaps in numbering. Optionally a [[GMS:2D_Mesh_Tool_Palette|node string]] can be created and used to guide the renumbering. | ||
* [[GMS:Converting_a_2D_Mesh_to_other_types_of_Data#Mesh_->_2D_Scatter_Points|''Mesh → 2D Scatter Points'']] | * [[GMS:Converting_a_2D_Mesh_to_other_types_of_Data#Mesh_->_2D_Scatter_Points|'''Mesh → 2D Scatter Points''']] | ||
*: A new 2D scatter point set is created from the 2D mesh nodes. | *: A new 2D scatter point set is created from the 2D mesh nodes. | ||
* [[GMS:Converting_a_2D_Mesh_to_other_types_of_Data#Mesh_->_TIN|''Mesh → TIN'']] | * [[GMS:Converting_a_2D_Mesh_to_other_types_of_Data#Mesh_->_TIN|'''Mesh → TIN''']] | ||
*: A new TIN is created from the 2D mesh. | *: A new TIN is created from the 2D mesh. | ||
* ''Contours → Arcs'' | * '''Contours → Arcs''' | ||
*: Creates a new coverage containing feature arcs derived from the linear contours displayed on the 2D mesh. | *: Creates a new coverage containing feature arcs derived from the linear contours displayed on the 2D mesh. | ||
* ''Select Thin Triangles'' | * '''Select Thin Triangles''' | ||
*: Selects triangles which meet the "thin triangle aspect ratio" specified in the 2D mesh settings. | *: Selects triangles which meet the "thin triangle aspect ratio" specified in the 2D mesh settings. | ||
* ''Find Duplicate Nodes...'' | * '''Find Duplicate Nodes...''' | ||
*: Selects nodes that are close to each other within a user specified tolerance. | *: Selects nodes that are close to each other within a user specified tolerance. | ||
* [[GMS:Editing_2D_Meshes|''Merge Triangles'']] | * [[GMS:Editing_2D_Meshes|'''Merge Triangles''']] | ||
*: Used to convert triangular elements into quadratic elements. | *: Used to convert triangular elements into quadratic elements. | ||
* [[GMS:Editing_2D_Meshes|''Split Quadrilaterals'']] | * [[GMS:Editing_2D_Meshes|'''Split Quadrilaterals''']] | ||
*: Used to convert quadrilateral elements into triangular elements. | *: Used to convert quadrilateral elements into triangular elements. | ||
* [[GMS:Editing_2D_Meshes|''Add Breaklines'']] | * [[GMS:Editing_2D_Meshes|'''Add Breaklines''']] | ||
*: Inserts the node strings into the mesh as a new edge, creating new elements and nodes. | *: Inserts the node strings into the mesh as a new edge, creating new elements and nodes. | ||
* [[GMS:Editing_2D_Meshes|''Convert Elements'']] | * [[GMS:Editing_2D_Meshes|'''Convert Elements''']] | ||
*: Converts linear elements to quadratic and quadratic elements to linear. | *: Converts linear elements to quadratic and quadratic elements to linear. | ||
* [[GMS:Editing_2D_Meshes|''Refine Elements'']] | * [[GMS:Editing_2D_Meshes|'''Refine Elements''']] | ||
*: Subdivides elements into smaller elements. | *: Subdivides elements into smaller elements. | ||
* ''Relax Elements...'' | * '''Relax Elements...''' | ||
*: Moves mesh nodes in order to improve the quality (element shape and size) of the mesh. | *: Moves mesh nodes in order to improve the quality (element shape and size) of the mesh. | ||
* [[GMS:Converting_a_2D_Mesh_to_other_types_of_Data#Mesh_->_3D_Tets|''Mesh → 3D Tets'']] | * [[GMS:Converting_a_2D_Mesh_to_other_types_of_Data#Mesh_->_3D_Tets|'''Mesh → 3D Tets''']] | ||
*: Creates a 3D mesh consisting of tetrahedron from the 2D mesh. | *: Creates a 3D mesh consisting of tetrahedron from the 2D mesh. | ||
* ''Export'' | * '''Export''' | ||
*: Exports a 2D mesh to a file (*.2dm, *.fem etc). | *: Exports a 2D mesh to a file (*.2dm, *.fem etc). | ||
Revision as of 20:54, 8 November 2013
When the 2D Mesh module is active, the 2D Mesh menu becomes available. Below is a list of all commands in the 2D Mesh menu:
- New 2D Mesh
- Creates a new, empty 2D mesh.
- 2D Mesh Settings...
- Opens the 2D mesh settings which include: default z values for new nodes, options for deleting triangles etc.
- Lock All Nodes
- Since it is possible to accidentally drag points, nodes can be "locked" to prevent them from being dragged or edited by toggling on this command.
- Find Element...
- Selects an element given the element ID.
- Find Node...
- Selects a node given the node ID.
- Triangulate
- Creates triangular elements from all or selected nodes using the Delauney criteria. If triangles already exist, they will be deleted.
- Renumber
- Renumbers mesh nodes eliminating gaps in numbering. Optionally a node string can be created and used to guide the renumbering.
- Mesh → 2D Scatter Points
- A new 2D scatter point set is created from the 2D mesh nodes.
- Mesh → TIN
- A new TIN is created from the 2D mesh.
- Contours → Arcs
- Creates a new coverage containing feature arcs derived from the linear contours displayed on the 2D mesh.
- Select Thin Triangles
- Selects triangles which meet the "thin triangle aspect ratio" specified in the 2D mesh settings.
- Find Duplicate Nodes...
- Selects nodes that are close to each other within a user specified tolerance.
- Merge Triangles
- Used to convert triangular elements into quadratic elements.
- Split Quadrilaterals
- Used to convert quadrilateral elements into triangular elements.
- Add Breaklines
- Inserts the node strings into the mesh as a new edge, creating new elements and nodes.
- Convert Elements
- Converts linear elements to quadratic and quadratic elements to linear.
- Refine Elements
- Subdivides elements into smaller elements.
- Relax Elements...
- Moves mesh nodes in order to improve the quality (element shape and size) of the mesh.
- Mesh → 3D Tets
- Creates a 3D mesh consisting of tetrahedron from the 2D mesh.
- Export
- Exports a 2D mesh to a file (*.2dm, *.fem etc).
GMS – Groundwater Modeling System | ||
---|---|---|
Modules: | 2D Grid • 2D Mesh • 2D Scatter Point • 3D Grid • 3D Mesh • 3D Scatter Point • Boreholes • GIS • Map • Solid • TINs • UGrids | |
Models: | FEFLOW • FEMWATER • HydroGeoSphere • MODAEM • MODFLOW • MODPATH • mod-PATH3DU • MT3DMS • MT3D-USGS • PEST • PHT3D • RT3D • SEAM3D • SEAWAT • SEEP2D • T-PROGS • ZONEBUDGET | |
Aquaveo |