GMS:Creating and Editing UGrids: Difference between revisions

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[[Category:UGrid]]
[[Category:UGrid]]
[[Category:UGrid Dialogs]]
[[Category:External Links]]
[[Category:External Links]]

Revision as of 16:44, 11 December 2015

UGrid Module
VoronoiUGrid.png
UGrid
Creating and Editing
Viewing Modes
Converting to Other Data Types
Exporting UGrids
UGrid Interpolation
More
Display Options
Tool Palette
Cell Properties
UGrid Commands

There are a number of ways to create UGrids. Currently UGrids cannot be edited after they are created.

Importing

UGrids can be imported from a VTK XML file by selecting the File|Open command or by dragging and dropping the file onto the GMS window. GMS recognizes the ".vtu" extension, which by convention is the extension used for a VTK XML file containing an unstructured grid.

New UGrid 2D/3D

Right-clicking anywhere in the Project Explorer or on the UGrid Data item will display a menu with New UGrid 2D and New UGrid 3D commands. These commands bring up the New UGrid dialog which specifies options for the creation of a new UGrid, and is very similar to the Create Grid dialog for 3D structured grids.

Map → UGrid

The Map → UGrid command creates a UGrid from feature objects. It can be found in the Feature Objects menu, in the Map toolbar, and in some pop-up menus when right-clicking on items in the Project Explorer (Coverage, Grid Frame). The command opens the Create UGrid dialog.

Map → UGrid dialog.

Map → UGrid Dialog

  • Dimension – Specifies whether a 2D or 3D UGrid will be created.
  • UGrid type
    • Regular (not refined) – Creates a grid with rectangular cells that are not refined. Any refinement attributes specified on feature objects is ignored.
    • Quad tree – Creates a grid with rectangular cells that are refined in a quad tree manner around any points, arcs and polygons which specify the refinement attribute and refinement size. The cells surrounding the points, arcs, and polygons are also refined to smooth change from coarse cells to refined cells.
    • Nested – Creates a grid with rectangular cells that are like refined like the Quad tree option, but the surrounding cells are not smoothed.
    • Voronoi – Creates a Voronoi grid with cells of various sizes and shapes which meet the Voronoi criteria. Only the active coverage is used and it must contain a polygon because the algorithm uses the polygon to create a triangular mesh. The mesh is refined around points that are marked as refine points based on the specified refinement size. The mesh is constructed to honor all arc geometry. If refinement is specified as an attribute on arcs or polygons it is ignored.
  • Refine points – If the Quadtree / Octree option is selected and refine points exist in multiple coverages, specifies which refine points to use.
  • Point refinement – If the UGrid type is Quadtree / Octree, this combo box shows the option Refine all layers the same which will result in all layers having the same number of cells, and the Octree option which refines and smooths in the vertical direction.
  • Arc/poly refinement – Similar to the Point refinement option for arcs and polygons and with the addition of the option Quadtree on assigned layers which refines horizontally in a quadtree fashion for only the layers that the arcs and polygons are assigned to in the attribute tables.
  • X, Y, Z number of cells
    • If not using the Voronoi UGrid type, the size and number of cells in the X, Y and Z dimensions can be specified. For quad tree UGrids, the cell size represents the large, unrefined size. The small, refined size is determined by the refinement specified at points, arcs and polygons. Also for quad tree UGrids, if the cell size is specified, it represents a target cell size (large, unrefined size); the actual cell size will likely be somewhat different so that the cells fit within the grid boundaries.

If a grid frame exists, it is used to determine the location of the grid boundaries. If polygons exist and the Regular or Quad tree options are used, any cells that are not inside a polygon are not included in the UGrid.

Various UGrids created from the same coverage.
Coverage
Regular UGrid
Quad Tree UGrid
Voronoi UGrid

Conversion From Other Data Types

The following data types can be converted to UGrids by right-clicking on the object in the Project Explorer and selecting the Convert To > UGrid command from the pop-up menu.

Horizons

The Horizons → UGrid command (in the TINs and Boreholes menus) uses horizons to create a 3D UGrid.

Extrude Down to 3D UGrid

Right-clicking on a UGrid shows the Extrude Down to 3D UGrid command. If the UGrid has 2D cells, this command can be used to create a new UGrid with 3D prismatic cells. The user can specify the number of layers and the thickness of each layer.

3D → 2D

If the UGrid has 3D cells, this command brings up a dialog asking for the layer number from which a UGrid consisting of 2D cells will be created.

UGrid Structure

A UGrid can keep track of the geometric structure it was generated from. The structure can control the editing operations that are allowed and how they are performed on the UGrid. The structure of a UGrid is shown in the UGrid Properties dialog.

  • Quadtree structure is used for grids that were either converted from a 2D or 3D grid or were created using as a Regular, Quadtree, or Nested UGrid.
  • Voronoi structure is used for grids created using Voronoi option in the Map → UGrid Dialog. For the outer cells of a Voronoi UGrid the computational centroid of the cell is along the outer edge to maintain the right angle connection between cells when generating the MODFLOW UDIS package file.
  • Unknown structure is used for all other UGrids.

Cell Refinement

UGrid cells can be refined by selecting the cells, right clicking on them, and selecting the Refine menu item. A new copy of the UGrid will generated with the selected cells refined. The cells will be refined based on the structure of the UGrid. For a UGrid with quad tree structure a cell is refined by adding an additional level of quadtree refinement. Voronoi structured UGrid cells can only be refined by permanently changing the grid structure to Unknown. For a UGrid with unknown structure, a 3D cell is refined by adding a node at the middle of each horizontal edge along with a new node at the center of the top and bottom faces.