To create an element patch from an existing mesh, do the following:
1. Define area of mesh where the patch will be applied.
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- Using the Create Nodestrings tool, create nodestrings enclosing the area to be patched.
- The nodestrings do need to create an enclosed area without any gaps.
- Four nodestrings are used to patch a paved area; three nodestrings are used to pave a patched area.
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2. Convert section of mesh to the Map module.
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- Using the Select Nodestrings tool, select the nodestrings
- Select the Data | Mesh→Map command
- In the Mesh→Map dialog, select the Nodestrings → Arcs option
- Click on Create New Coverage
- In the New Coverage dialog, select the Mesh Generator type.
- Click OK to close all dialogs.
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3. Generate mesh with patch elements.
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- Using the new Mesh Generator coverage in the Project Explorer, do the following:
2. Create polygons in the Mesh Generator coverage.
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- Polygons are not created automatically when arcs are enclosed. To create polygons:
- Use the Feature Objects | Build Polygons command.
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3. Specify mesh type for each polygon (pave / patch / none).
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2. Set the Mesh Type, Bathymetry Type, and Material Type for the polygon.
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- Mesh types include Patch, Paving, Scalar Paving Density, and Constant Paving Density.
- Bathymetry type describes the elevation/topography source for the mesh nodes. Bathymetry types include a constant elevation value, interpolated elevation values from a scatter set, or interpolated elevation values from an existing mesh.
- Material types can be assigned to a polygon using materials previously created in Materials Data dialog.
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3. Preview and edit the polygon mesh.
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- Select the Preview Mesh button.
- Use the preview tools to edit the mesh.
- Set Arc Options to adjust distribution of vertices.
- Use Node Options to change how arcs are treated when using a patch mesh type.
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4. Merge meshes.
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- Select the original mesh and the new mesh in the Project Explorer
- Right-click on the selected meshes and choose the Merge 2D Meshes command.
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