GMS:Feature Object Tool Palette: Difference between revisions
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As arcs are created, it is often necessary for the beginning or ending node of the arc to coincide with an existing node. If the user clicks on an existing node (within a given pixel tolerance) when beginning or ending an arc, that node is used to define the arc node as opposed to creating a new node. If the user clicks on a vertex of another arc while creating an arc, that vertex is converted to a node and the node is used in the new arc. If the user clicks within a given tolerance of an arc edge, a new node is inserted in the arc. If the user clicks on an existing point while creating an arc, the point is converted to a vertex, unless it is the beginning or ending location of an arc, in which case it is converted to a node. | As arcs are created, it is often necessary for the beginning or ending node of the arc to coincide with an existing node. If the user clicks on an existing node (within a given pixel tolerance) when beginning or ending an arc, that node is used to define the arc node as opposed to creating a new node. If the user clicks on a vertex of another arc while creating an arc, that vertex is converted to a node and the node is used in the new arc. If the user clicks within a given tolerance of an arc edge, a new node is inserted in the arc. If the user clicks on an existing point while creating an arc, the point is converted to a vertex, unless it is the beginning or ending location of an arc, in which case it is converted to a node. | ||
While creating an arc, it is common to make a mistake by clicking on the wrong location. In such cases, hitting the ''Backspace'' key backs up the arc by one vertex. The ''ESC' key can also be used to abort the entire arc creation process at any time. | While creating an arc, it is common to make a mistake by clicking on the wrong location. In such cases, hitting the ''Backspace'' key backs up the arc by one vertex. The ''ESC'' key can also be used to abort the entire arc creation process at any time. | ||
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