From XMS Wiki
This is the approved revision of this page, as well as being the most recent.
Jump to navigationJump to search
1. Define area of mesh where the patch will be applied.
|
- Using the Create Nodestrings tool, create nodestrings enclosing the area to be patched.
- The nodestrings do need to create an enclosed area without any gaps.
- Four nodestrings are used to patch a paved area; three nodestrings are used to pave a patched area.
|
3. Generate mesh with patch elements.
|
- Using the new Mesh Generator coverage in the Project Explorer, do the following:
2. Create polygons in the Mesh Generator coverage.
|
- Polygons are not created automatically when arcs are enclosed. To create polygons:
- Use the Feature Objects | Build Polygons command.
|
3. Specify mesh type for each polygon (pave / patch / none).
|
2. Set the Mesh Type, Bathymetry Type, and Material Type for the polygon.
|
- Mesh types include Patch, Paving, Scalar Paving Density, and Constant Paving Density.
- Bathymetry type describes the elevation/topography source for the mesh nodes. Bathymetry types include a constant elevation value, interpolated elevation values from a scatter set, or interpolated elevation values from an existing mesh.
- Material types can be assigned to a polygon using materials previously created in Materials Data dialog.
|
3. Preview and edit the polygon mesh.
|
- Select the Preview Mesh button.
- Use the preview tools to edit the mesh.
- Set Arc Options to adjust distribution of vertices.
- Use Node Options to change how arcs are treated when using a patch mesh type.
|
|
|
4. Merge meshes.
|
- Select multiple meshes using the Shift key.
- Right-click on a mesh and select the Merge 2D Meshes command.
- Use the Mesh Merge Options dialog to specify how the meshes should be merged.
|