GMS:Display Menu: Difference between revisions

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; [[GMS:Display Options|Display Options]] : Opens the ''Display Options'' dialog.   
; [[GMS:Display Options|Display Options]] : Opens the ''Display Options'' dialog.   
; [[GMS:Contour Options|Contour Options]] : Opens the ''Contour Options'' dialog.  
; [[GMS:Contour Options|Contour Options]] : Opens the ''Contour Options'' dialog.  
; Refresh Display : Clears and redraws the Graphics Window.
; <!--Refresh Display : Clears and redraws the Graphics Window.-->
; Redraw Display : A more thorough version of '''Refresh Display''', forces the regeneration of the display from the project data. Items are redrawn at the size specified in the [[GMS:Display Options|''Display Options'']].
; Redraw Display : Clears and redraws the Graphics Window.
; Frame Image : Adjusts the view so that all currently visible objects fit in the [[GMS:The_GMS_Window#Graphics_Window|Graphics Window]].
; Frame Image : Adjusts the view so that all currently visible objects fit in the [[GMS:The_GMS_Window#Graphics_Window|Graphics Window]].
; {{hide in print|Zoom To Selections}}  : {{hide in print|Frames the window around whatever objects are currently selected.}}
; {{hide in print|Zoom To Selections}}  : {{hide in print|Frames the window around whatever objects are currently selected.}}
; Map Locator : Used to navigate to any place on Earth. The Graphics Window is positioned to the location shown in the Map Locator and the display projection is set to a global projection if not already in one.
; Map Locator : Used to navigate to any place on Earth. The Graphics Window is positioned to the location shown in the ''Map Locator'' and the display projection is set to a global projection if not already in one.
{{Anchor|Projection}}
{{Anchor|Projection}}
; [[Projections|Display Projection...]] : Sets the projection used for the display.
; [[Projections|Display Projection...]] : Sets the projection used for the display.
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; Hide [[File:GMS Hide Macro.svg|16 px]] : Causes the selected objects to become invisible.
; Hide [[File:GMS Hide Macro.svg|16 px]] : Causes the selected objects to become invisible.
; Show [[File:GMS Show macro icon.png]] : Causes hidden objects to become visible.
; Show [[File:GMS Show Macro.svg|16 px]] : Causes hidden objects to become visible.
; Isolate [[File:GMS Isolate macro icon.png]] : Hides all but the selected objects.
; Isolate [[File:GMS Isolate Macro.svg|16 px]] : Hides all but the selected objects.
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; {{anchor|view|views}}''View'' :  A submenu with commands for altering the view in the Graphics Window.
; {{anchor|view|views}}''View'' :  A submenu with commands for altering the view in the Graphics Window.
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; View Angle :  Opens the ''Edit View'' dialog. In this dialog the bearing and dip angles can be explicitly defined. The objects in the [[GMS:The GMS Window|Graphics Window]] can be rotated and viewed in three dimensions. Two angles, bearing and dip, are used to rotate the view. The bearing and dip values correspond to a rotation about the z and x axes. The bearing affects the horizontal angle (rotating the object in the xy plane), and the dip changes the vertical angle (shifting the viewing angle on the object to a higher or lower perspective). The object cannot be tilted sideways. Using only two viewing angles rather than three limits the viewing angles, but it is simpler. Alternatively, the viewing angles can be manipulated interactively with the [[GMS:Toolbars|'''Rotate''']] tool.
; View Angle :  Opens the ''Edit View'' dialog. In this dialog the bearing and dip angles can be explicitly defined. The objects in the [[GMS:The GMS Window|Graphics Window]] can be rotated and viewed in three dimensions. Two angles, bearing and dip, are used to rotate the view. The bearing and dip values correspond to a rotation about the z and x axes. The bearing affects the horizontal angle (rotating the object in the xy plane), and the dip changes the vertical angle (shifting the viewing angle on the object to a higher or lower perspective). The object cannot be tilted sideways. Using only two viewing angles rather than three limits the viewing angles, but it is simpler. Alternatively, the viewing angles can be manipulated interactively with the [[GMS:Toolbars|'''Rotate''']] tool.
; Window Bounds : The region of the real world coordinate system that is mapped to the [[GMS:The GMS Window|Graphics Window]] can be altered using the [[GMS:Toolbars|'''Pan''']] and [[GMS:Toolbars|'''Zoom''']] tools. It is also possible to precisely control the visible region by selecting the '''Set Window Bounds''' command from the ''View'' menu. This command brings up the ''Set Window Boundaries'' dialog. If the ''X range to be specified (preserves aspect ratio)'' option is selected, the x coordinate at the left and right and the y coordinate at the bottom of the Graphics Window are specified. The y coordinate at the top of the Graphics Window is not specified in order to maintain the aspect ratio. If the ''Y range to be specified (preserves aspect ratio)'' option is selected, the y coordinate at the top and bottom and the x coordinate at the left of the Graphics Window are specified. The x coordinate at the right of the Graphics Window is not specified in order to maintain the aspect ratio. If the ''X and Y range to be specified (alters aspect ratio)'' option is selected, the x coordinate at the right and left and y coordinate at the top and bottom of the Graphics Window are specified. Since all four coordinates are specified, the aspect ratio of the scene may be altered.
; Window Bounds : The region of the real world coordinate system that is mapped to the [[GMS:The GMS Window|Graphics Window]] can be altered using the [[GMS:Toolbars|'''Pan''']] and [[GMS:Toolbars|'''Zoom''']] tools. It is also possible to precisely control the visible region by selecting the '''Set Window Bounds''' command from the ''View'' menu. This command brings up the ''Set Window Boundaries'' dialog. If the ''X range to be specified (preserves aspect ratio)'' option is selected, the x coordinate at the left and right and the y coordinate at the bottom of the Graphics Window are specified. The y coordinate at the top of the Graphics Window is not specified in order to maintain the aspect ratio. If the ''Y range to be specified (preserves aspect ratio)'' option is selected, the y coordinate at the top and bottom and the x coordinate at the left of the Graphics Window are specified. The x coordinate at the right of the Graphics Window is not specified in order to maintain the aspect ratio. If the ''X and Y range to be specified (alters aspect ratio)'' option is selected, the x coordinate at the right and left and y coordinate at the top and bottom of the Graphics Window are specified. Since all four coordinates are specified, the aspect ratio of the scene may be altered.
; Plan View [[Image:PlanView.PNG]] : Changes the viewing angle to look down the z-axis with the x-axis horizontal and the y-axis vertical.
; Plan View [[File:Plan View Macro.svg|16 px]] : Changes the viewing angle to look down the z-axis with the x-axis horizontal and the y-axis vertical.
; Front View [[Image:FrontView.PNG]] : Changes the viewing angle to look down the y-axis with the x-axis horizontal and the z-axis vertical.
; Front View [[File:Front View Macro.svg|16 px]] : Changes the viewing angle to look down the y-axis with the x-axis horizontal and the z-axis vertical.
; Side View [[Image:SideView.PNG]] : Changes the viewing angle to look down the x-axis with the y-axis horizontal and the z-axis vertical.
; Side View [[File:Side View Macro.svg|16 px]] : Changes the viewing angle to look down the x-axis with the y-axis horizontal and the z-axis vertical.
; Oblique View [[Image:Oblique View icon in GMS.png]] : Changes the viewing angle to look at the model at an angle of 45<sup>o</sup> to each axis.
; Oblique View [[File:Oblique View Macro.svg|16 px]] : Changes the viewing angle to look at the model at an angle of 45<sup>o</sup> to each axis.
; Previous : Restores the [[GMS:The GMS Window|Graphics Window]] viewing parameters as they were before the last viewing command was issued (rotate, zoom, pan, etc.). Views are automatically saved in a list so continued use of this command will continue to restore previous views.
; Previous : Restores the [[GMS:The GMS Window|Graphics Window]] viewing parameters as they were before the last viewing command was issued (rotate, zoom, pan, etc.). Views are automatically saved in a list so continued use of this command will continue to restore previous views.
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Latest revision as of 19:21, 25 March 2022

GMS Commands
Common
File
Edit
Display
Modules
TINs
Boreholes
Solids
Mesh (2D)
Grid (2D)
Scatter Points (2D)
Interpolation (2D and 3D)
Mesh (3D)
Grid (3D)
Scatter Points (3D)
Feature Objects
GIS
UGrid
Models
FEMWATER
MODAEM
MODFLOW
mod-PATH3DU
MODPATH
MT3DMS
SEAWAT
SEEP2D
T-PROGS
UTEXAS

The Display menu is one of the standard menus and is available in all of the modules. The commands in the Display menu are as follows:

Display Options
Opens the Display Options dialog.
Contour Options
Opens the Contour Options dialog.
Redraw Display
Clears and redraws the Graphics Window.
Frame Image
Adjusts the view so that all currently visible objects fit in the Graphics Window.
Zoom To Selections
Frames the window around whatever objects are currently selected.
Map Locator
Used to navigate to any place on Earth. The Graphics Window is positioned to the location shown in the Map Locator and the display projection is set to a global projection if not already in one.

Display Projection...
Sets the projection used for the display.
Visibility
A submenu for the Hide, Show and Isolate commands. These commands only act on the graphics objects associated with the current selection tool. If the current tool is not a selection tool, these commands are not available.
Hide GMS Hide Macro.svg
Causes the selected objects to become invisible.
Show GMS Show Macro.svg
Causes hidden objects to become visible.
Isolate GMS Isolate Macro.svg
Hides all but the selected objects.
View
A submenu with commands for altering the view in the Graphics Window.
Example of the Edit Angle dialog.
Example of the Set Window Boundaries dialog.
View Angle
Opens the Edit View dialog. In this dialog the bearing and dip angles can be explicitly defined. The objects in the Graphics Window can be rotated and viewed in three dimensions. Two angles, bearing and dip, are used to rotate the view. The bearing and dip values correspond to a rotation about the z and x axes. The bearing affects the horizontal angle (rotating the object in the xy plane), and the dip changes the vertical angle (shifting the viewing angle on the object to a higher or lower perspective). The object cannot be tilted sideways. Using only two viewing angles rather than three limits the viewing angles, but it is simpler. Alternatively, the viewing angles can be manipulated interactively with the Rotate tool.
Window Bounds
The region of the real world coordinate system that is mapped to the Graphics Window can be altered using the Pan and Zoom tools. It is also possible to precisely control the visible region by selecting the Set Window Bounds command from the View menu. This command brings up the Set Window Boundaries dialog. If the X range to be specified (preserves aspect ratio) option is selected, the x coordinate at the left and right and the y coordinate at the bottom of the Graphics Window are specified. The y coordinate at the top of the Graphics Window is not specified in order to maintain the aspect ratio. If the Y range to be specified (preserves aspect ratio) option is selected, the y coordinate at the top and bottom and the x coordinate at the left of the Graphics Window are specified. The x coordinate at the right of the Graphics Window is not specified in order to maintain the aspect ratio. If the X and Y range to be specified (alters aspect ratio) option is selected, the x coordinate at the right and left and y coordinate at the top and bottom of the Graphics Window are specified. Since all four coordinates are specified, the aspect ratio of the scene may be altered.
Plan View Plan View Macro.svg
Changes the viewing angle to look down the z-axis with the x-axis horizontal and the y-axis vertical.
Front View Front View Macro.svg
Changes the viewing angle to look down the y-axis with the x-axis horizontal and the z-axis vertical.
Side View Side View Macro.svg
Changes the viewing angle to look down the x-axis with the y-axis horizontal and the z-axis vertical.
Oblique View Oblique View Macro.svg
Changes the viewing angle to look at the model at an angle of 45o to each axis.
Previous
Restores the Graphics Window viewing parameters as they were before the last viewing command was issued (rotate, zoom, pan, etc.). Views are automatically saved in a list so continued use of this command will continue to restore previous views.
General/Ortho Mode
A command is provided in the Display menu for switching between the orthogonal and general viewing modes. The orthogonal mode is only available with 3D grids.
Convert To Cad
Exports any visible geometric data to a CAD file. This command can also be found by right-clicking in the empty space in the Project Explorer.
Toolbars
The Toolbars submenu allows hiding and showing the listed toolbars.
Plot Wizard
Brings up the Plot Wizard dialog.
Animate
The Animate command launches the Animation Wizard.
Play Animation
The Play Animation command launches an AVI player that allows browsing for an AVI file and play the animation.

Related Topics