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| {{SMS Element Patch Workflow}} | | {{SMS Element Patch Workflow}} |
| {|class="mw-collapsible mw-collapsed" style="width:80%; border:1px solid #D0E0FF; margin-bottom:0.4em;"
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| !style="text-align:left;"|1. Define area of mesh where the patch will be applied.
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| :#Using the [[SMS:2D_Mesh_Module_Tools#Create_Nodestrings|'''Create Nodestrings''']] [[File:SMS Create Nodestring Tool.svg|16 px]] tool, create nodestrings enclosing the area to be patched.
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| :#*The nodestrings do need to create an enclosed area without any gaps.
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| :#*Four nodestrings are used to patch a paved area; three nodestrings are used to pave a patched area.
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| |}
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| !style="text-align:left;"|2. Convert section of mesh to the Map module.
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| :# Using the [[SMS:2D_Mesh_Module_Tools#Select_Nodestrings|'''Select Nodestrings''']] [[File:SMS Select Nodestring Tool.svg|16 px]] tool, select the nodestrings
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| :# Select the [[SMS:Mesh_Data_Menu#Mesh_to_Map|''Data'' | '''Mesh→Map''']] command.
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| :# In the [[SMS:Mesh_Data_Menu#Mesh_to_Map|''Mesh→Map'']] dialog, select the ''Nodestrings → Arcs'' option.
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| :# Click on [[SMS:Coverages#Creating_a_New_Coverage|'''Create New Coverage''']].
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| :# In the [[SMS:Coverages#Creating_a_New_Coverage|''New Coverage'']] dialog, select the [[SMS:Mesh_Generation#Mesh_Generator_Coverage|''Mesh Generator'']] type.
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| :# Click '''OK''' to close all dialogs.
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| |}
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| !style="text-align:left;"|3. Generate mesh with patch elements.
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| :Using the new Mesh Generator coverage in the Project Explorer, do the following:
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| <blockquote>
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| {{SMS Generate Mesh Workflow}}
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| </blockquote>
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| |}
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| !style="text-align:left;"|4. Merge meshes.
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| {{SMS Merge Meshes Workflow}}
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| |}
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Revision as of 15:50, 24 August 2018
To create an element patch from an existing mesh, do the following:
1. Define area of mesh where the patch will be applied.
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- Using the Create Nodestrings
tool, create nodestrings enclosing the area to be patched.
- The nodestrings do need to create an enclosed area without any gaps.
- Four nodestrings are used to patch a paved area; three nodestrings are used to pave a patched area.
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3. Generate mesh with patch elements.
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- Using the new Mesh Generator coverage in the Project Explorer, do the following:
2. Create polygons in the Mesh Generator coverage.
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- Polygons are not created automatically when arcs are enclosed. To create polygons:
- Use the Feature Objects | Build Polygons command.
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3. Specify mesh type for each polygon (pave / patch / none).
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2. Set the Mesh Type, Bathymetry Type, and Material Type for the polygon.
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- Mesh types include Patch, Paving, Scalar Paving Density, and Constant Paving Density.
- Bathymetry type describes the elevation/topography source for the mesh nodes. Bathymetry types include a constant elevation value, interpolated elevation values from a scatter set, or interpolated elevation values from an existing mesh.
- Material types can be assigned to a polygon using materials previously created in Materials Data dialog.
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3. Preview and edit the polygon mesh.
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- Select the Preview Mesh button.
- Use the preview tools to edit the mesh.
- Set Arc Options to adjust distribution of vertices.
- Use Node Options to change how arcs are treated when using a patch mesh type.
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4. Merge meshes.
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- Select multiple meshes using the Shift key.
- Right-click on a mesh and select the Merge 2D Meshes command.
- Use the Mesh Merge Options dialog to specify how the meshes should be merged.
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