WMS:View Angle

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The objects in the Graphics Window can be rotated and viewed in three dimensions. Two angles, bearing and dip, are used to rotate the view. The bearing and dip values correspond to a rotation about the z and x axes. The bearing affects the horizontal angle (rotating the object in the xy plane), and the dip changes the vertical angle (shifting the viewing angle on the object to a higher or lower perspective). The object cannot be tilted sideways. Using only two viewing angles rather than three limits the viewing angles, but it is simpler and more intuitive.

The bearing and dip angles can be explicitly defined in the View Angle dialog accessed by selecting the View Angle command from the View menu.

The viewing angles can be manipulated interactively with the Rotate tool.


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