WMS:Editing XYZ Coordinates: Difference between revisions
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Two methods of editing vertex positions and z values are available. To manipulate vertex positions and z values, the Select Vertex tool must be selected. | Two methods of editing vertex positions and z values are available. To manipulate vertex positions and z values, the '''Select Vertex''' tool must be selected. | ||
*A vertex can be moved to a new position by clicking on the vertex and holding down the mouse button while dragging the vertex to the desired position. | *A vertex can be moved to a new position by clicking on the vertex and holding down the mouse button while dragging the vertex to the desired position. | ||
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*The vertex position and z value can also be manipulated by selecting the vertex and changing the xyz values that will appear in the x, y, and z edit boxes. | *The vertex position and z value can also be manipulated by selecting the vertex and changing the xyz values that will appear in the x, y, and z edit boxes. | ||
Display options such as contours are updated automatically as a vertex’s position is altered as long as these options are selected from the TIN Display Options dialog. | Display options such as contours are updated automatically as a vertex’s position is altered as long as these options are selected from the TIN ''Display Options'' dialog. | ||
Revision as of 15:08, 1 April 2013
Two methods of editing vertex positions and z values are available. To manipulate vertex positions and z values, the Select Vertex tool must be selected.
- A vertex can be moved to a new position by clicking on the vertex and holding down the mouse button while dragging the vertex to the desired position.
- If the current view is plan view, dragging the vertex will cause it to move in the xy plane. WMS will not allow the vertex to be dragged to a position where one of the surrounding triangles would become inverted.
- If the current view is not the plan view, the vertex will move along the z-axis.
- The vertex position and z value can also be manipulated by selecting the vertex and changing the xyz values that will appear in the x, y, and z edit boxes.
Display options such as contours are updated automatically as a vertex’s position is altered as long as these options are selected from the TIN Display Options dialog.
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